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Setback · Auction Pitch

Rules of Setback

Also known as Auction Pitch. These are the rules used by this game.

Players

Four players in two partnerships: West and East against North and South. You play South, so North is your partner.

Cards

A standard 52-card deck, aces high. Each player is dealt six cards, so 24 cards are in play and the other 28 sit out each deal. Because of this, you can never be sure that any particular card (even the ace of trump) is in someone's hand.

The auction

Bidding starts with the player to the dealer's left and goes clockwise; each player bids exactly once. A bid is a promise that your side will take at least that many of the four points available in the deal. The possible bids are:

Each bid must be higher than the previous high bid. A bid of four is the most anyone can promise, so it cannot be outbid and ends the auction at once; the dealer gets no "steal" of a four bid. If all four players pass, the hands are thrown in and the next player deals.

Play

The high bidder leads to the first trick, and the suit of that first card is trump for the whole deal. On each trick you must either follow the suit led or play a trump; only if you have no card of the suit led may you play anything else. The highest trump on a trick wins it; if there is no trump, the highest card of the suit led wins. The winner of a trick leads to the next one. There are six tricks in a deal.

Scoring

Four points are at stake in every deal:

HighWon by the side that takes the trick containing the highest trump in play.
LowWon by the side that takes the trick containing the lowest trump in play.
JackWon by the side that takes the jack of trump (if it was dealt).
GameWon by the side that takes the most "game points" in its tricks (see below). If tied, nobody gets it.

Game points

Every captured card counts, whatever its suit:

Ten10
Ace4
King3
Queen2
Jack1
Others0

Being set back

If the bidding side takes at least as many points as it bid, both sides score whatever they took. If it falls short, the bidding side is "set back": it scores nothing and instead loses the number of points it bid. The other side still scores what it took.

Winning

A side wins by reaching 11 points, but only by bidding and making its bid on the deal that gets it there. Reaching 11 on points taken while the other side held the contract does not end the game; you must keep bidding until you make one. A side that reaches 15 points wins regardless of who bid. A side that falls to -6 loses at once. If the bidding side makes its bid to reach 11 on the same deal the other side reaches 15, the bidding side wins.

Tips

About this page

Heavily modified from Brian Berns' Setback rules engine. The house scoring, the four-bid rule, the computer players (a Monte Carlo search that runs entirely on your phone, so the page works offline once loaded), the coach, and multiplayer are original to this site.

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